![]() These sorts of third-party products are common among online games, and especially massively multiplayer ones, but the juxtaposition of the official in-game “pay-to-win” items players can buy and unofficial services that likely violate Diablo Immortal’s terms of use highlight the game’s widely criticized monetization scheme. Only days after the game launched in North America, a gray market is already booming where users can purchase Diablo Immortal accounts that come with a maximum-level character, or they can buy the services of someone else to play their character for them to boost them through the game’s story campaign or run dungeons in the hope of loot. The latter is my personal favourite.Well, not anymore. Generally speaking Ice is dull, but safe, fire is flashy and reliable, and lightning is for glass cannons who don’t mind randomised damage. In the early game the Warmth in the Fire tree does exactly that. Speaking of mana, anything you can do to increase the Sorceress’ mana regeneration speed is worth taking. Once you hit level six you get to start spamming Frost Nova-an excellent area-of-effect control spell that you can spam effectively if you have the mana. The slowing effect gives you a bit of crowd control and you can use the bolt to snipe Fallen Shamans. In the early game, if you’re playing it safe, prioritise the Ice tree with frost bolt and her armour spell. She’s extremely vulnerable, and until you get a companion to share the load, you'll likely find yourself running away and throwing pot shots back at enemies. She faces a tough road to level six, however. The Sorceress can be one of the most fun classes to play at high levels with her massive nuke spells and ability to deal strong elemental damage-depending on the skill tree in which you choose to specialise.
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